﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Input;

namespace ProjectRoughWork
{
    class EventMouseClicked : BaseEventData
    {
        /// <summary>
        /// Default Constructor. Initializes event type and the mouse state to be processed 
        /// </summary>
        /// <param name="initMouseInput">The Mouse State to be processed</param>

        public EventMouseClicked(MouseState initMouseInput)
        {
            mouseInput = initMouseInput;
            eventType = "MouseClicked";
        }

        /// <summary>
        /// Mouse State accessor
        /// </summary>
        /// <returns></returns>

        public MouseState getInput()
        {
            return mouseInput;
        }

        //Data Members

        MouseState mouseInput;      //MouseState to be processed
    }
}
